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Over the years, whenever controversial topics pop up video game violence causing real life violence comes ups most of the time. There are many views and opinions about whether video games can cause real life violence. Some people pegged this idea of video games causing violence to certain things like bullying at schools, mass shoots, and other things. But, most people can see that video games do not cause violence, speaking from experience as a person who plays video games. This idea of video game causing violent behavior can be disproven through the professional studies, the state of mind gamers, and the way video games help sort out real life problems.
Most video games do contain
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tendencies may be as subtle as inappropriate language or as obvious as getting into fights with others.
Almost all video games contain violence. Dr. Craig Anderson, a psychologist who studies violence, declares: The rating itself does not tell you whether it is a healthy or unhealthy game. Any game that involves killing or harming another character in order to advance is likely to be teaching inappropriate lessons to whoever is playing it Dr. Anderson then goes on to explain that just because a game is not rated mature or teen that does not necessarily mean that the game will not contain violence. In fact, a lot of video games have hidden violence, even cartoon games. For instance, SpongeBob Square
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Video Game Violence
Violence in video games has been a hot topic ever since the beginnings of the industry. From depictions of a polygonal frog being run over in Frogger, to stealing cars in a realistic environment a la Grand Theft Auto, this topic has sparked serious debate. The traditional liberal stance is that the government should forcefully regulate the video game industry. The conservative stance is that the industry does a good job of rating itself, and that government should not get involved. The liberal stance has its points, in the fact that video games are getting more realistic and more violent. With increasing technology in computers, the video game industry also makes
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“Video Game Violence Does Not Cause Violent Tendencies”
An In-Depth Look at Video Game Violence and its Positives Effects
“On Tuesday, November 2, while the rest of the country was voting, the Supreme Court of the United States heard oral arguments in Schwarzenegger v. EMA, the landmark case in which the state of California is petitioning for the re-instatement of a California law banning the sale of deviant or morbid violent video games to minors” (Macris). This case is a current example of the opponents of video games trying to prove video games are a bad influence on children and teenagers. Violent video game opponents have always tried to disprove the positive effects of video games
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Video game violence has no effect on teenagers becoming violent in the real world, although the Entertainment Software Rating Board (ESRB) has raised lots of controversy because of the rating of recent games. The difficulty of games has more of an effect on teen’s aggression than the games’ violence itself. These days there have been many games that have caused many heads to turn due to the violent contents. But in some cases video games teach children things and raise hand eye coordination. In some cases playing violent video games help children develop problem-solving skills. Video game violence controversies started off in 1976 with the release of a game called Death Race. A recent study
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Have you ever seen someone playing a violent video game, or played one yourself
Have you ever seen someone playing a violent video game, or played one yourself? Have you ever seen someone get aggressive over a video game? I myself have played my fair share of games and I know first hand that they can provoke aggression. Today I'm going to discuss video game violence, and the impact they can have on the players and society.
As a class, you might wonder what this has to do with me? Well, based on general knowledge, most of you the guys in this room, maybe some girls, play video games for at least a couple of hours a week. Today I will tell you about the games you play
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Video Game Violence
Concerns about the effect of media violence on children extends back at least to the beginning of the mass media, with the issue raised with reference to films, radio, television, comic books, and so on. As technology brings new types of media to the fore, the issue shifts to depictions of violence in these new media. Both popular sources and scholarly address this issue, asking in effect how violent video games change children’s behavior and make them more violent, assuming that it is believed that this is the case.
The first issue is clearly whether or not violent video games
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Some would say that video game violence could rub off on children and make them more prone to violence. Some would say the opposite, saying that video games actually promote a calmness and relaxing feeling. I say that video games help to calm and relax children or teens, instead of teaching them how to preform violent acts.
Some people believe that video games promote a non-violent response from children-teens and make them more violent. It is said that in some studies the most prominent feelings shown while playing video games were happiness, joy, and exhilaration. Where as anger and rage were not the more dominant feelings. Some studies also showed that the main focus of the video
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While surfing Facebook, I came across a post blaming video games entirely for the Columbine Shooting. This sparked a whole debate on whether or not this was true. This sparked some interest in me so I began looking into it. While digging deeper into this topic I came across three different topics to focus on. First, separating fact from fiction pertaining to video game violence. Second, comparing all types of entertainment to see which has the biggest impact on youth violence. Finally, what parents can do to make sure their children doesn’t go down this path. With this topic, hopeful I can shed some light on what exactly is the cause of child aggression, and how to prevent it in the
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Video Game Violence
Video game violence has been a long going controversy. Video games have not been around all that long, “first introduced in the 1970s” (Cesarone, Feb. ‘95), and started out as being centered towards the Children. Well anybody that has grown up with games are now older and more mature and demand more from their gaming experience, and so the creation of new types and styles of games have evolved to suit them. I have grown up with games, and am at the age where ‘kids games’ just don’t do it for me anymore. The games that I thought were enjoyable when I was a kid are now very boring. I need a more complex game with many variables to consider, and I am mature
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Politics: current us problem-video games and violence 2000-07-10 In recent years, video games have been a popular icon of youth culture. However,as games have become popular, so has the amount of violence contained in them. Because of the immense popularity of video games with children, violence within them should be handled more properly. First of all, let's take a look at some background information to get a few ideas of who plays the games frequently and what amount of video games contain violence. A lot of people tend to think that the majority of video game users are children, but a congressional testimony by Interactive Digital Software Association denies this, and points out that 77
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games should be more respective to the public and not create so much violence in video games.
December 14, 2012, was an ordinary day until a young man named Adam Lanza shocked the world. If Adam Lanza doesn’t ring a bell he is known for bringing a gun to Sandy Hook elementary school in Colorado. Newscast after newscast broadcast the story of Adam who drove to the elementary school and killed a total of twenty children and six adult staff members. Lanza was a video game addict. He played very violent games such as Call of Duty. Adam went and killed random children who he had no connection to just like the video games where an individual kills random people who are zombies in the video game. In
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The purpose behind the annotated bibliography that is being presented to you is to shed light on the various sources I used to gather the information that is presented in my research paper. The main topic that these sources will encompass is the topic of video game violence and its effect on the youth of our nation. There are various viewpoints to have towards the topic of video game violence and its affect on the youth of our nation. The sources that have been chosen to be used in this research are not only chosen to help give an unbiased look into the topic at hand, but also to help give a look into the research that has been conducted dealing with this topic such as internet articles
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Video Game Industry Should Restrain Violence
In 1998, the US software industry sold $6.3 billion worth of video games (see Unknown). Not bad for an industry that didn't exist 25 years ago! Yet despite its continued growth, all is not well in the video game industry. School shootings in Littleton, Colorado; Pearl, Mississippi; Paducah, Kentucky; Conyers, Georgia and many other towns have shocked the nation (see Malcolm). Understandably, grieving parents and sympathetic citizens are searching for a cause for this "outbreak" of youth violence. It is natural to assume, "when children, the symbol of innocence, commit the severest of crimes, then something must be going wrong
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side that is more correct.
Over 97 percent of American teenagers play video games at an average of 13 hours per week (Greitemeyer & Mügge). With so many young adults playing video games, it would make sense that some of them might already have a psychological disorder that can trigger them to be violent. However, if the a majority of the teenagers studied did not have a previous history of violence or psychiatric disorders in the study, then it might be possible to infer that video game violence and real-life violence might have a correlation. A study suggests that playing video games excessively can affect learning and behavior, but playing pro-social video games increases helping and
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Approximately 90% of American kids ages 8 to 16 play video games for about 13 hours a week (Harding). There are many different kinds of video games but the particular genre that is becoming more and more popular among kids is violent video games. Games like “Grand Theft Auto”, “Call of Duty”, “Hitman” and “Mortal Kombat”. Each year these games become more realistic and more violent, leading some people to believe that there is actually a link between video game violence and real life violence. For decades research has been done on this topic to see if violence in video games can cause more aggressive behaviors in players, especially younger players. There are a lot of factors to consider
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. 01 May 2013Anderson, Craig Alan, Douglas A. Gentile, and Katherine E. Buckley. Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. Oxford: Oxford UP, 2007. Print.Benedetti, Winda. "Playing the Blame Game." MSNBC.com. Charles Tillinghast, 18 Feb. 2008. Web. 27 Apr. 2013.Boorstin, Julia. "Fewer People Now Playing Videogames." CNBC.com. CNBC, 5 Sept. 2012. Web. 17 Apr. 2013.Cushing, Tim. "'Video Games Do Not Cause Violence,' According To Former FBI Profiler." Techdirt.com. N.p., 1 Mar. 2013. Web. 28 Apr. 2013.Hult Labs. "Why Video Games Are Good For You - Really Good For You." Hult Media. Hult International Business, 6 Dec. 2012. Web. 28 Apr. 2013
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How Does Video Game Violence Relate to Violence in Reality?With every action there is a cause and effect; when a child acts out in a violent manner, people usually look back and try to find out what provoked this response. Did the child learn it from home? Do they hang around a bad crowd? Probably the most common response is - they learn it from media. More specifically- video games and fantasy violence. This is a frequent theory adults have on where children and teens get their violent tendencies, but as any other accepted stereotype, it isn't entirely true. Statistics on the increasing exposure of violence in media and juvenile violence in the real world prove this prevalent assumption
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games. Still, where does that lead the question of what the effects of video game violence? Is it a therapeutic outlet that gamers use to vent daily frustrations or is it something detrimental that is warping the minds of our youth to commit violent crimes?
This is an issue that can be taken from different perspectives. In Lance Ulanoff’s article in PC Magazine, Violent Video Games: Our responsibility, Not the Courts, he talks about his experiences with the issue of video games and their violence with respect to the behaviors of his 15 year old son and the laws in California forbidding the sales of Mature rated games to minors in 2010. “These games aren’t “promoting” anything. They’re
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In today’s world, video games have come along way since the birth of game consoles, with such games as Pac Man, Donkey Kong, and Frogger. Not only have the graphics done a complete turn but the violence has also on video games. There have been many people discussing on the topic of video games that have violence and the effect it has on kids. It brings out more aggression on kids that play those types of games than those who does not. Video games are considered harmful to society.
MSNBC.msn.com Kristin Kaining games editor states that in a recent research study (Does game violence make teens aggressive) teens played two different types of games for thirty minutes each. The one who
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Throughout a number of recent studies, participants playing violent video games have consistently shown increases in their aggressive behavior, both during and after the gameplay. A study that linked violent video games to child aggression found that in every group they tested, “Children who were exposed to more video game violence did become more aggressive over time than their peers who had less exposure” (Harding 1). An increase in aggressive behavior after playing violent video games is quite common in most cases, although many gamers would argue that other factors, such as people’s emotions, cause this negative change in behavior. This reveals numerous questions surrounding
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seventh grade, he or she will have witnessed 8,000 murders and 100,000 acts of violence on television. Some people say so much violence on television makes American society- including its children- more violent” (“Causes of School Violence” 1). Among the violent media, video games are the current trend. Although video games are rated by ESRB (the entertainment software rating board) based on content, and specified what age group they are appropriate for on
their cases, many parents overlook the ratings, and allow their children to play game intended for mature audiences. A survey of teens conducted in 2000 regarding video games reveled the following: “89 percent reported that their parents never
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There has been a lot of factors linked to child aggression. One of biggest factors is children playing violent video games. Although video games are commonly used by children there can be negative effects when introduced to violent video games. Recent studies have shown a correlation between violent video games and the behavior of young children. Violent video games influence children's behavior because their attitudes become more aggressive, the availability of violent games has become very easy for children , and with the help of technology the graphics of the video games make the game look identical to real life.
Iowa Sate University did a study on how the violence in video games
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The second reason video games are an issue is that videogames have been linked to a variety of mental and physical ailments. The most common physical health problems tend to be arthritis from barely moving the fingers while using a keyboard or game controller, and a variety of eye problems due to constantly staring at the game screen. The most frequently occurring mental problems range from delusions to schizophrenia and becoming desensitized to violence. Keegan says that "repeated exposure to violent images can make people less sensitive to the effects of violence" (1). All of these ailments, both mental and physical, can and will occur in many people, but this statement only holds true
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realistic, and they give you the feeling that you are actually in the game. Elizabeth Carll, PhD in Psychology says “A comprehensive analysis of violence in interactive video game research suggests exposure increases aggressive behavior, aggressive thoughts, angry feeling, and physiological arousal and decreases helpful behavior”. Children that have played these games for long periods of time have come to accept the behaviors that they are being influenced by and opposing against their own morals (Vanhorn, 1999). It might be said that children are taking out their anger on these games but my question is Are the games what give the children the hostile ideas and ways of thinking? Practice
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“Breaking news tonight at 11, three students dead, several wounded after manic depressed teen lashes out with a handgun…” Americans serve witness in recent decades to this scary yet familiar occurrence. The cause of this familiar scene is minors suffering from social disorders and aggression. The major focus of blame is the entertainment industry including television, movies, books, and recently video games. The state of California decided to address the concern of video game violence by passing a law banning minors from purchasing games that are considered “violent”. However, the law is unconstitutional and unnecessary.
The law is simple: any game that humanoid characters are maimed
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? Don't you think this might make children more aggressive to see someone shot at point blank only to be unharmed and fit as a fiddle? I do and I plan to prove that video game AND television violence cause children to become more aggressive.Firstly, psychologist Brandon S. Centerwall states, "Children have an instinctive desire to imitate behavior. Unfortunately, however, children are not born with an instinct for evaluating the appropriateness of certain actions" (1-58). This means that children naturally model what they see on television and do not typically think about whether or not they should model what they see.John Murray, professor of developmental psychology at Kansas State University
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This project shows if video game violence affects children.Many children between the ages of eight years old and tenyears old will be observed before, during, and after playingviolent video games. Looking for violent behavior before,during, and after playing violent video games is the wholeexperiment. The conclusion is that most children have noproblems after playing the violent videogames.I think that most of the children will beunaffected by playing violent games. Mostchildren have the ability to tell thedifference between reality and a game, sothey should act normally. But the othersmay have their behavior affected becauseof the lack of telling the differencebetween reality and
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(2011 p. 260) included and defined he following independent variables: violence (e.g. fighting wrestling, shooting or killing), competitiveness (e.g. competing with other players or computer-created opponents), difficulty (e.g. how difficult is to win the game) and pace of action (e.g. how fast are the action sequence happening). They also defined aggressive behavior (dependent variable) based on Lieberman’s Hot Sauce Paradigm (1999), which assigned a standardized number depending on the hotness rating and the weight in grams.
Pilot Study 1
The purposes of the pilot study was to define if Conan and Fuel (two video games selected) differed in terms of violence, but were similar in terms
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the medical field before the Senate regarding whether or not these comics should be purchasable by children, or even in eyesight of them. (Hall, Day, and Hall) Dr. Frederic Wertham, forensic psychiatrist, gave this testimony before a Senate subcommittee using many of the arguments that we see again today regarding the safety and effects of violent video games and media on children:
There are however two “social theories” that hold the majority sway over the ideas of the potential impact of violent video games(Hall, Day, and Hall). The first stating that these games increase violence by teaching the players how to be violent, then rewarding them in game for violent activities. (Hall, Day
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categories. The first category is entitled Bad Influences of Video Games which explore the negative effects of playing video games on children. The second category is called Benefits of Video Games which explore the positive effects of playing video games on children.
Bad Influences of Video Games
In their article “The effect of video game violence on physiological desensitization to real-life violence” (2007), authors Nicholas Carnagey, Craig Andersonb, and Brad Bushman claim that violent video game exposure increases aggressive thoughts, angry feelings, physiological arousal, aggressive behaviors, and decreases helpful behaviors. They support their claim by conducting an experiment
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on other children instead of videogames or traditional play.In order to save lives and preserve a multi-billion dollar industry, anti-videogame legislation must be prevented from becoming law. There is much evidence, which suggests that violent videogames are actually a benefit to children. They act as an outlet for their naturally violent behavior. Videogames allow children to release their anger on the game itself, rather than on their peers. Violence has existed in movies and television for many years, yet they do not cause unacceptable behavior. In fact, the content of movies are not subjected to nearly the amount of censorship, which has been proposed for videogames. In addition, the
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In America teenagers committed thousands of homicides last year and many believe these are due to video game violence. This paper clearly explains why video games do not cause any type of actual violence. My argument is based on three main points. All video games produced in America today are required to have a rating system. No proof exists that there is any relation to video games and violence, and a large number of Americans play video games today.All video games today have an ESRB rating system. This system involves a board that views the specified game and rates it on a scale. The scale ranges from "E" meaning for everyone to "M" meaning only suitable for mature or adult players. This
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Grand Theft Auto are video game series that are popular among teenager, this let many people wonder: ‘Is it bad for kid to play violent video games like Grand Theft Auto?’. In the early modern day of 2008, 97% of teenagers played video game (ProCon.org). This earns $11.7 billion for video game industry. 10 out of 20 top best selling video game contain violence (ProCon.org).Thus it is common that violent video game have been blamed toward school shooting and bullying. However, majority of research on video game contribution to violence is deeply flawed and has no proof. Therefore, it is safe for kids to enjoy games such as Grand Theft Auto and other violence video games. As a result it is
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“Budda...Budda...Budda!” Bryce and Louis are finishing a game of Grand Theft Auto V. Have you realized how realistic video games have gotten? Or, how it can affect people? Theres ways to prevent violence from video games. Also, research has been done by high talked about researchers. If only parents looked at the video games content rating. Violent video games have desensitized boys and men to violence. Most violence created by 14-16 year olds came from video games.
Violence is rough or injurious force(Kerstetter). Shootings and murders and real life violence and there all caused by something. Whether its revenge or if the person can't desensitize real life from a movie/video game
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video games can encourage kids to think violence is needed for everything they do or their personality may become more aggressive and violent. Violence can be life threatening and damaging to the child’s health and is the theme of a handful of video games. You can buy game controllers that resemble real guns, this is just making the problem worse by making the game seem more real because you are actually holding the “weapon” in your hands. Studies show “playing violent video games did in fact raise violent behavior, feelings, and thoughts. Violence in video games is also more harmful than violence in television because of the interaction found in these games” (American Psychological
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In today’s world of video games, there are wonderful pictures, surround sound effects, and realistic graphics which encourage players to keep playing. It means when they play an action game or war game, it will have shooting shots, bloody splashes, decapitated scenes, or fighting movements. Unfortunately some people call these games causes negative effects in players. They say that violent video games cause players to become killers or terrorists. A research study on video game violence concluded, “There is no evidence to show proof of the relationship between computer game violence and violence in children above the age of 8.” (Stuart, 2014) Moreover, millions of people play violent video
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media violence influencing a child to act violent and have aggressive behavior.
Video game violence has become a highly politicized issue for the public due to the rising concerns that there is a high risk in aggression in violent video games. There have been several debates of video game promoting negative effects to the youth. The overall negative and positive influences in violent video games suggest to aggressions and visuospatial cognition (visual perception) in order to understand the development of an adolescent. However, many debates promote positive developments on youth such as visuospatial cognition (visual perception). In a Meta-analysis 1 (The Bad), video games have
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who are exposed to violent video games, our society will have less violence, more peace, and healthier children. I believe that the ESRB should be more restrictive in rating violent video games.Of course not everybody agrees with me that the ESRB should be more restrictive in rating violent video games. Defenders of the Entertainment Software Rating Board (ESRB) argue that the current rating system is already strong enough to prevent children to access into violent video games. First, the ESRB state that before a game is released to the public, the game publishers must submit responses to written ESRB questionnaire specifying exactly what pertinent content will be in the games. Second, the
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People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources
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Video Games have a negative effect on people who play them; yet they are the bestsellers on the video game market. They are mainly bought by teens, but there are little kids and older adults who also play them. Regardless of who plays them, they have a negative effect on the players of the games. Video games are bad for you because they can lead to real-life violence, are not good for kids, and can mentally affect the players.
Violence in video games has a negative effect on the people who play them because they can lead to real life violence, and give people hostile expectations. In research, it has been shown that “people who played video games for 3 consecutive days showed increases
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“We’re dealing with A, a fantasy, B entertainment, and C, an audience that goes beyond the young child. The hue and cry about a 6-year old being confused is inappropriate. You have to assume that the 6-year-old has 70$ - 75$ and can get in his or her car and go to the mall to buy it. That’s a fantasy that's even more unlikely.” (Gurson, L 1) Even though video games can have violent themes, games do not cause teen violence because violence is not encouraged outside of the game and video games are just a form of entertainment or distraction.
Video games can have violent themes and with the rapid advancement of modern computers these violent themes are becoming more realistic everyday
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. Therefore, video games are addictive, dangerous…’ These South Koreans do not have anyone to watch over them or restrict what they do so they continue to play without breaks or eating food until they die. On BBC News a Korean couple left their own baby to starve to death while raising an online baby, they fed their baby every 12 hours and went back to the online game. The couples have lost their responsibility and are too addicted to the game to even care about what is happening in the real world.
Violence caused by video games normally affect people who have a mental condition as they are more likely to attempt what is in the video game. Most of the video games played contain violence but
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mentality is going to change. Bullying can be partially attributed to the popularity of violent video games. However it all depends on the type of person you are, how you grew up, and especially your maturity level.
Proponents also argue that violent video games teach youth that violence is an acceptable conflict-solving strategy and an appropriate way to achieve goals. A 2009 study found that youth who play violent video games have a lower belief in the use of nonviolent strategies and are less forgiving than players of nonviolent video games. Violent video games surrogate a different way of thinking into violent video game players mind causing them to contrast ideas and decisions
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. "There are good reason, such as the participant nature of video-games playing as compared to the more passive nature of viewing television, to hypothesize that vide game violence exposure maybe more strongly related to aggressive behavior then television exposure. (Dill and Dill, 1998") Although one early studies done by slivern and Williamson, 1987 found no difference between the impact of video games and television on short term aggressive behavior in children. There were different correlations studies and case controlled design was done in this research for example studies was to target aggressive behavior ranging from mild aggression to serious and chronic aggressive behavior. Also they
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acts of teenagers aggression are both shown through Verbal acts and physical acts. An example of physical aggression as result of violent video games is Devin Moore. Devin Moore Alabama (teen) on suspicion of car theft. When brought into the station he attacked a police officer. He stole his gun and fled the scene with a pair keys, and drove away from the police station, As shown in the article “Do violent video games lead to real violence?” by Julie Layton. Devin’s Moore's actions show a direct correlation with the violent game “Grand Theft Auto”, where players steal cars and attack cops. This game was reported by him and his own mother that he had large addiction to this specific game
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A video game is “an electronic game in which players control images on a television or computer screen” (Merriam-Webster). Video games have been entertaining and challenging gamers since the Game Boy to modern console games. Despite the simplicity of the definition of video games, a video game, especially ones containing violence can have a large effect on the gamer. Because of the realism and advancements in the video game industry, video games can influence the player, and can make the gamer more aggressive, even if the game is not a violent video game. Even though video games have grown in popularity over the past decade, some have not been too popular with parents, for the reason that
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Violent video games have little to no link to violence in teens or adults. People have always been looking for a reason that some people do horrible things. In light of all the recent school and other shootings, the latest target is video games. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports have been blaming video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed
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emotional responses to non-violent games, have shown that violent games increase aggressive emotions. Adolescents themselves often seem to recognize this. When asked to name the "bad things" about computer games, many students reported that they make people more moody and aggressive (Shin np).
Studies on children age four to six, found evidence that the violence from cartoons was not any different than that of video games. Video games have been used for entertainment and have in the majority depreciated the health of children. Games peek the interest of the children and provoke them to act out the violence they experience in the game (Dorman 4). A
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Violent Media Images and Video Games Results In Violent Behavior
Can violent media images and video games result in violent behavior? The answer is yes. For a few decades now hundreds of researchers have take time to research the relationship of media images and video games to violent behavior in children. In the next few paragraphs I will discuss why media images and video games result in violent behavior in children. This paper will also provide some important factors that adults should know about media images and video game violence.
It has been researched that media images and video games can be harmful and damaging to children’s minds. Most children watch 21-23 hours of